DEVIR IBERIA Fanhunter 2 Weeks Later Board Game

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109295705
3 023 ₽

Мы плотно работаем с поставщиками настольных игр для компании DEVIR IBERIA и отобрали для вас лучших производителей брендовых товаров из Европы, Америки, Турции и ОАЭ, специализируясь на игрушках, товарах для детей и мам. Прямая доставка из-за рубежа до покупателя нашими логистическими решениями — это оптимизированные и экономичные решения, вы не переплачиваете за цене товара за расходы на торговые помещения и шоурумы. Заказ будет отправлен напрямую с нашего склада по указанному вами адресу, по цене недоступной для местных магазинов.

  • Бренд DEVIR IBERIA
  • Доставка из Испании
  • Курьер EMS 23 июня
  • Стоимость доставки заказа в Россию от 1 033 ₽

Характеристики

Прочие свойства

Бренд
DEVIR IBERIA

Свойства

Цвет
Разноцветный

Описание

Two weeks later, an adventure supplement for fanhunter, the epic decadent role-playing game made up of four adventures:

macute dawn, which is not little.

The tomb of the freeloaders.

Weird stuff and two weeks later.

So you wanted more fanhunter adventures, huh? Oh what not? Holy shit, don´t fuck around.

Well, we have already written them, maybe we misunderstood it.

Macute Dawn, which is no small feat, by zonk-Pj, in which the big-nosed must hunt down a multiform psychopath who is murdering all the puppeteers of the resistance.

The tomb of the freeloaders, by ricard ibañez, in which an eccentric millionaire summons the freeloaders to a sinister snack- Dinner in a mansion in the heart of the North Pole.

Strange Stuff, by alvaro Loman, in which the appearance of a ghost pirate ship leads the big noses to an island full of antediluvian beasts.

Two weeks later, by chema pamundi, in which the big-nosed have to stop some sectarians who want to open a portal to hell in a Chinese bazaar.

Or maybe open a Chinese bazaar in a portal to hell (it´s quite an open-ended adventure).

Well, let´s see one thing.

None of the synopses that we have just explained are true (it is that we have only been able to read the adventures above, so quickly).

But let´s be honest.

What difference does it make? If in the end they are all going to go as usual:

fanhunter, macutes, memomies, pursuits above the speed limit and below the limit of human intelligence, bad falls, shots in the knees, large amounts of explosives detonating indoors, pichurrinic explanations for any hole in the script, a more or less epic final combat.

And to murmur.

Do you want narrative quality, sandboxing and psychodramas? Sorry, look on the pbta shelf.

This is not an amateur theater workshop, this is fucking fanhunter!.